Search Issue Tracker
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce: 1. Open attached project 2. Play scene 3. Click on Open 4. Notice spike in profiler 5. Click on Back button 6. Notice ... Read more
Cannot select objects when Camera.Render() function is working
Reproduction steps: 1. Open the attached project 776325 2. Open scene "scene" 3. Try to select any object by clicking on them in the... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps: 1) Open the project and main.scene in it 2) Load RenderDoc on the Game View 3) Press play and capture the frame with Re... Read more
Assets do not work when they are imported from SketchUp 2019
Steps to reproduce: 1. Open the attached project "Case_1147936" 2. Navigate to Project -> Assets -- Notice the "SketchUp file" Expe... Read more
The Search window returns assets with unrelated names with a single char...
Reproduction steps: # Open the “kun” project # Press CTRL + K # In the Search window type “4. t:scene” Expected result: One... Read more
Live Capture package script BaseScriptableRenderPipelineRaycasterImpl th...
Reproduction Steps: # Create a new Unity project # Import the Live Capture package from package manager # Import the HDRP or U... Read more
[URP] Assertion failed on expression errors are thrown on adding Rendere...
Assertion failed on expression errors are thrown on adding Renderer Features in ForwardRendererData preset asset. Steps to repro: ... Read more
[URP][RG][CameraStacking] Passes are failing when CameraStacking and RG ...
*Steps to reproduce:* 1. Download attached project and open in Unity 2. Build and Run Winter_Demo scene 3. Observe the Erro... Read more
[URP] RenderObjects feature throws warnings when using AfterRenderingPos...
How to reproduce: 1. Open the attached project "RenderObjectIssue-2022.1.zip" 2. Open "SampleScene" Scene 3. Observe the Console ... Read more
MaterialPropertyBlock arrays are limited to 1023 elements
MaterialPropertyBlock arrays are limited to 1023 elements. This makes instances rendering less efficient. STR: 1. Make a new Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tabs open with elongated width for it's Label section when opening Properties for an Asset or Component
- AssetReferenceAtlasedSprite members can't be set in the Inspector window when sprites are packed in atlases
- Editor Tabs are highlighted when hovered over and they are behind Lock or Multiple Tab Navigational buttons
- “Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hidden/Universal Render Pipeline/FallbackLoading" which is not SRP Batcher compatible" error is thrown when any GameObject enters the Scene view for the first time
- [DX12] SRP Batcher visual glitch when using shaders