Search Issue Tracker
Fixed in 5.1.0
Votes
2
Found in
5.0.0f4
Issue ID
681026
Regression
No
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps:
1. Open the attached project "WebGLBanding" and open the scene "spherescene"
2. Build the game for WebGL and play
3. Notice, that there are wide bands on the sphere (screenshot attached WebGLBanding.png)
Notes:
1. This effect seems to appear on objects with materials that use the standard shader with low smoothness
2. Tested with both Firefox and Chrome
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment