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[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...
To reproduce:1. Open project2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is ... Read more
AddComponent<Image>() on a new created child GameObject disables parent ...
To reproduce: 1. Download attached project "CanvasBug.zip" and open in Unity2. Open "MainScene" scene3. Press "Play" button Expected... Read more
There are small grammar mistakes in Sprite Atlas inspector
Reproduction steps:1. Create new project.2. Open Sprite Atlas inspector.3. Hover over Allow Rotation. Expected result: Tooltip will ... Read more
[WebGL] Profiler does not work Build&Run's tab is closed and then reopened
To reproduce:1) Create new project2) Mark it to Autoconnect to Profiler (it doesn't work when directly connecting)3) Build and run f... Read more
Undoing Edit of PolygonCollider2D results in Errors "Assertion failed: S...
To reproduce:1. Open new project.2. Create new EmptyObject.3. Add "PolygonCollider2D" component.4. Press "Edit Collider" and edit co... Read more
Standalone player sometimes crashes on display activation when color spa...
Reproduction steps:1. Open project attached (MultiDisplayLinearFail.zip).2. Open scene "Test".3. Build for Standalone player.4. Open... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce:1. Open attached project2. Open "StaticCubes" scene3. Select "Main Camera" in the Hierarchy4. Make sure cameras "... Read more
[macOS] Crash in __pthread_kill when starting a new thread
Steps to reproduce:1. Open the project attached2. Attach ThreadTest.cs to Main Camera gameObject3. Enter play mode4. Left-click anyw... Read more
Crash when undoing "Create Track" in Timeline
Reproduction steps:1. Create new project.2. Create cube.3. Create new timeline for selected cube.4. Press record.5. Move cube.6. Sto... Read more
Texture importer fails to detect alpha channel of layered tif
Texture importer fails to detect alpha channel of layered tif, only workaround is to override force importer to an alpha-aware forma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes