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physics.overlapspherenonalloc returns inconsistent results when overlapp...
Reproduction steps:1. Open the attached project “Piano”2. Open Build Settings (File > Build Settings)3. In the Build Settings win... Read more
[URP] FOV input in Camera inspector component doesn't reflect the angle ...
Repro steps: Start a new project with the URP Core template To make it easier to notice the camera changes, add a 3d cube to the sce... Read more
Silent crash when Subtracting two objects via the Probuilder's Boolean Tool
Reproduction steps:1. Open the attached project “BooleanToolCrash”2. Open the Boolean Tool (Tools > ProBuilder > Experimental ... Read more
[Vulkan] maxComputeBufferInputs limits get slashed when device property ...
maxComputeBufferInputs limits get slashed when device property is max unit. This happens because device property is unit, but maxCom... Read more
WebGL Player crashes when the Code Optimization setting is set to "Runti...
Reproduction steps:1. Open the "IN-47987.zip" project2. Select the WebGL platform in the Build Settings window (File -> Build Set... Read more
[AsyncLoadInEditor] Crash on SerializedFile::WriteObject() when building...
Steps to reproduce:1. Open the attached “IN-45795” project2. Build the project Expected result: Build completed with a result of ‘Su... Read more
Rendering does not work when using a custom 2D sprite lighting system
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/New Scene.unity” Scene3. Observe the Lighting in the Sce... Read more
[2D][PSB Importer] Platform settings compression format does not affect ...
How to reproduce:1. Open the user’s attached “psb_importer.zip” project2. In the Project window, select “Fei_PSB” Sprite Atlas insid... Read more
Remove svcutil.exe because it's not officially supported
How to reproduce:1. Navigate to the Unity version through file explorer "D:\Unity\[Unity version]\Data\MonoBleedingEdge\lib\mono\4.5... Read more
One of the multiple assets with the same name is shown in the Object Sel...
How to reproduce:1. Open the user’s attached “ScenedTest.zip” project2. In the Hierarchy window, select “Cube” GameObject3. In the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask