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Fixed in Unity 2017.2.0f3

Votes

0

Found in

5.6.0f3

Issue ID

902838

Regression

No

Audio Clip loaded from AssetBundle does not play, after ingame Scene Change, when game is Stopped and Played again.

Scene Management

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

To reproduce:
1. Open attached project "AudioTest.zip".
2. Open "StartScene" scene.
3. Press Play. Sound was played successfully.
4. Stop scene.
5. Press Play again - no sound, errors appear.

Error message:
Error: Cannot create FMOD::Sound instance for resource archive:/CAB-0fed03e9f4b6c994368d82334e760061/CAB-0fed03e9f4b6c994368d82334e760061.resource, (File not found. )
UnityEngine.AudioSource:Play()
EndScene:Start() (at Assets/EndScene.cs:15)

Actual result: Sound from asset bundle did not play, errors appeared.
Expected result: Sound would play without any errors.

Reproducible: 5.3.7p1, 5.4.3f1, 5.5.3p2, 5.6.0p3, 2017.1.0b2

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