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Build Target Platform Switch Regression for Standalone Platforms
Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_import Affected platforms: ... Read more
[URP] Render Pipeline Converter: Built-in Transparent material is not co...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ReproScene 3) Install "Universal RP" package usi... Read more
[Audio] Microphone API latency and audio distortions appear after recording
Steps to reproduce: 1. Open the attached user's project "GarbledSoundSample.zip" 2. Open the "OnRead" Scene 3. Enter Play Mode 4... Read more
Only last pass material is used when rendering multiple FullScreenpassRe...
Reproduction steps: 1. Open the attached project "IN-34896.zip" 2. Open "SampleScene" 3. Move the mouse between Project and Scene... Read more
VisualElement’s auto width is incorrect when the element’s parent has a ...
Reproduction steps: 1. Open project “ToolkitBug” 2. Open the GrowBug (Visual Tree Asset) through the Project window 3. Observe th... Read more
[APV] All environment lighting (sky) gets removed when switching probe s...
Reproduction steps: 1.. Open the attached project “urptyx” 2. Select “Assets > Settings > URP-HighFidelity.asset” Asset in the P... Read more
Addressable Asset Settings file throwing NullReferenceException exceptio...
Reproduction steps: 1. Open the attached project “AddressableBug” 2. In the Project window select “Assets/Data/AddressableAssetDat... Read more
[Android 4.4] Player crashes at splash screen when building with Frame T...
How to reproduce: 1. Open a new Unity project 2. Toggle on the “Frame Timing Stats” in the Player Settings for Android 3. Build a... Read more
Shader Graph and the Visual Effects Graph scroll unreasonably fast on OSX
How to reproduce: 1. Create a new project 2. Install the Shader Graph package 3. Create a new Shader Graph and open it 4. Use us... Read more
SVG viewport is not preserved when imported as UI Toolkit Vector Image
Reproduction steps: 1. Open “PaddingProject“ 2. Open “ExpectedScene” and observe the SVG’s padding in the Game view 3. Open “Actu... Read more
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