Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.8f1
6000.4.0b8
6000.5.0a7
Issue ID
UUM-135349
Regression
No
VFX instances fail to batch when Set Lifetime is disabled
How to reproduce:
1. Open the attached "IN-130682" project
2. Open the "VFX Test" Scene
3. Open the Frame Debugger window (Window > Analysis > Frame Debugger)
4. In the Frame Debugger window, click "Enable"
5. Observe the number of draw calls under "DrawOpaqueObjects"
Actual result: Two draw calls are present
Expected result: One draw call is present
Reproducible with: 6000.0.0b11 (a707ca4efec4), 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Could not test with: 2023.1.0a10 (Project gets stuck on "Initial Asset Database Refresh"), 2023.2.0a16 (Visual Effect Graph warnings and Visual Effect not rendering), 2023.3.0b1 (8ec5c23b39da) (Two draw calls are present when Set Lifetime is enabled)
Reproducible on: macOS 26.2 (M1 Max)
Not reproducible on: No other environments tested
Note: After enabling “Set Lifetime”, only one draw call is present
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
Add comment