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votes
Active

API Updater pops up and internal recursion is detected when assigning a ...

Scripting

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Sep 09, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce: 1. Download the tester-attached script(Script.cs) 2. Create a new Unity project 3. Import the script Expected res... Read more

0
votes
Not Reproducible

[Linux] Unity licensing command on Linux doesn't complete when using -ba...

Linux

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Sep 22, 2020

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Version/s:

Activating a license on Linux with -nographics and -batchmode requires a window manager to be successful Repro: /opt/Unity/Editor/U... Read more

0
votes
Active

Recorded large 'int' values in AnimationClip are not preserved

Animation

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Sep 18, 2020

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Version/s: 2018.4, 2019.4.7f1, 2021.1

How to reproduce it: 1. Open attached project '1278866.zip' 2. Load '[Test] Record Clip' from 'Assets' folder 3. Enter Play mode and... Read more

0
votes
Fix In Review

[GPU PLM] Fallback to CPU PLM with 'CL_UNKNOWN' error after force stoppi...

Global Illumination

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Sep 22, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0b3

Steps to repro: 1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision... Read more

0
votes
Fix In Review

[URP] Scene camera does not respect settings of MainCamera

Universal RP

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Sep 04, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2020.2.0b1

Repro steps: 1. Open attached project 2. Open SampleScene 3. Note that Scene View has bloom 4. Note that Game View does not have blo... Read more

0
votes
Active

[2D Path] Box selection for objects inheriting GenericScriptablePath is ...

2D

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Sep 22, 2020

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Version/s: 2019.3.9f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Repro_906066" 2. Open the "ReproPath" Scene 3. Select the "SumpLargePipe" game... Read more

0
votes
Fixed

[Android]Microphone.IsRecording returns True for all recording devices w...

Android

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Sep 18, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

Reproduction steps: 1. Open the attached user's project "UnityAndroidMicrophone.zip" 2. Build for Android 3. In the app right side p... Read more

0
votes
Active

GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...

Scene Management

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Sep 22, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce: 1. Open the attached "Sibling" project 2. Open the "SampelScene" Scene 3. In the Hierarchy select the "0" GameObje... Read more

0
votes
Fixed

Some Textures are not created when their formats are shown as supported ...

Texture

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Jul 27, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.1, 2020.2

Reproduction steps: 1. Open attached project "1266102" 2. Open scene "SampleScene" 3. Enter Play Mode Expected result: All texture ... Read more

0
votes
Duplicate

Editor crashes or freezes when building a project with specific serializ...

Scripting

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Sep 18, 2020

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Version/s: 2018.4, 2019.4.10f1, 2020.2

Steps to reproduce: 1. Open user's attached project "serialization issue.zip" 2. Build it Expected results: Build succedes Actual ... Read more

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