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By Design
By Design in 6000.6.X
Votes
0
Found in
6000.0.68f1
6000.3.10f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135350
Regression
No
Crash on ShaderLab::Program::CreateFromSerializedProgram when opening a project with specific shaders
How to reproduce:
1. Open the attached “IN-132800” project
2. Observe the crash
Reproducible with: 2023.1.0a10, 6000.0.68f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a7
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Deleting the Shader folder (Assets > Shader) prevents the crash
First few lines of the stack trace:
0x00007FFC7F86DCA6 (Unity) ShaderLab::Program::CreateFromSerializedProgram
0x00007FFC7F86D693 (Unity) ShaderLab::Pass::CreateFromSerializedPass
0x00007FFC7F86FD3C (Unity) ShaderLab::SubShader::CreateFromSerializedSubShaderThreaded
0x00007FFC7F86F432 (Unity) ShaderLab::IntShader::CreateFromSerializedShaderThreaded
0x00007FFC7F87F6F9 (Unity) ShaderFromSerializedShaderThreaded
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Resolution Note:
Thank you for reporting a bug to Unity.
Shaders under the "Assets" folder are not shader source files. They are provided as ".asset" files, which hold the outdated data that the newer versions of Unity are not designed to load.
Please use shader source files (.shader) instead.
We will close this case as 'As Designed.' If you have feedback, please let us know - we value your input and consider it in future improvements.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
Shaders under the "Assets" folder are not shader source files. They are provided as ".asset" files, which hold the outdated data that the newer versions of Unity are not designed to load.
Please use shader source files (.shader) instead.
We will close this case as 'As Designed.' If you have feedback, please let us know - we value your input and consider it in future improvements.