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Localization package error occurs when instantiating a prefab without a ...
How to reproduce:1. Open the attached project (case-1230723.zip)2. Make sure GameObject has 'My Text Mesh Pro Prefab' set to 'Text (... Read more
[Tiny] [DOTS] Error is thrown when trying to open DOTS runtime C# projec...
Reproduction steps:1. Download a TinySpaceship from GitHub (https://github.com/Unity-Technologies/ProjectTinySamples)2. In the Proje... Read more
'sceneRanges.empty()' error upon entering PlayMode with Experimental Set...
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SampleScene" Scene -> Enter the PlayMode3. Observe the Cons... Read more
[Profile Analyzer] Thread count is reported incorrectly when switching b...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer by going to Window->Analysis->Profile Anal... Read more
[Windows] Game/Scene view window is flickering on resizing when Graphics...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro:1. ... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce:1. Create and open a new project2. Select the 'Main Camera' object in the Hierarchy window3. Observe the Transform ... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps:1. Open the attached project ("case_1229273-PresetPropertyModifications.zip")2. Open Editor window via "Window -&... Read more
Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce:1. Open attached project ("case_1232039.zip")2. From Hierarchy select "PlayerInput1" Game Object3. Press Play and focus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used