Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
901440
Regression
Yes
All Particle Systems from the same Particle Effect are played regardless of the "Show: Selected" setting in the Particle Editor
How to reproduce:
1. Open the attached "ParticleRepro" project and "repro" scene
2. Select "Particle System" GameObject and press "Open Editor" in its Inspector settings
3. Toggle between "Show:All" and "Show:Selected" settings and select one of the Particle Systems
Expected result: When "Show:Selected" is enabled, only selected Particle System is played
Actual result: Nothing changes when "Show:Selected" is enabled, all Particle Systems play regardless of setting
Reproducible with - 2017.1.0b1, 5.6.0p2, 5.5.3p1, 5.4.5p1, 5.3.4f1
Not reproducible with - 5.2.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment