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RangeAttribute is ignored when drawing properties with an iterator
Reproduction steps:1. Open the attached project “PropertyFieldBug“2. Open the Scene “Assets/Scenes/SampleScene”3. Select the Scripta... Read more
[Game View] The editor is reading the displace scale from the Primary Mo...
Update 2023-11-14 (Kevin): The PR from the bisection causes the game view scale to snap to whatever the EditorGUIUtility.pixelsPerPo... Read more
Different Serialization layout is used when script is outside of the par...
Reproduction steps:1. Open the attached project “SerializationBug“2. Build and run the Player (File>Build and Run)3. Observe the ... Read more
Performance drops when using a lot of Audio Sources
Reproduction steps:1. Open the attached project “AudioSourcePerformance“2. Open the Scene “Assets/Scenes/SampleScene“3. In the Game ... Read more
[Unity Physics] Joints fail to follow physics when project uses Unity Ph...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/1. Hello World/HelloWorld.unity” Scene3. In Hierarch... Read more
NaN values in Rect Transform when the anchor is set to stretch and all t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Game.unity” Scene3. Expand the “Canvas” GameO... Read more
[Android] Player crashes when Allow Dynamic Resolution is enabled
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to the Andr... Read more
Texture2D.PackTextures produces uncompressed Textures
How to reproduce:1. Open the user-attached project “TextureRepackBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe... Read more
[Undo] “Missing Prefab with guid“ GameObject appears after deleting a ne...
How to reproduce (simplified, see History below for original description):1. Create a nested Prefab with a "Nestor" and a "Nestee"2.... Read more
ObservableList is half-cleared when using the Clear method
Reproduction steps:1. Open the “ObservableListClear“ project2. Open the “Sample” scene3. Enter Play Mode and observe the Console Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask