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Duplicate buttons appear in a Hinge Joint component when having two Insp...
How to reproduce: 1. Open the attached project "Hinges.zip" 2. Open SampleScene 3. Add another Inspector tab and dock it somewhere v... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps: 1. Import the attached package in an HDRP-enabled project. 2. Open the ShurikenTessellation scene 3. Observe no trails ... Read more
[Shurken] Enabling 'Motion Vectors for Vertex Animation' on the particle...
Repro steps: 1. Import the attached package 2. Open the repro scene 3. Press play 4. Observe the motion blur on the particles Expec... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps: 1. Import the attached package in an HDRP-enabled project. 2. Open the ShurikenTessellation scene 3. Observe no trails ... Read more
[XR SDK] [OpenXR] Black edges are rendered on the Game Objects when FXAA...
Reproduction steps: 1. Open the attached project ("1338696R.zip") 2. Open the "Main" scene 3. Open Input Debug window and Lock Input... Read more
[Android] App crashes on startup in Android app with API level 19
How to reproduce it: 1. Open the user's attached project "Test.zip" 2. Build and Run it on Android 3. Observe the app that runs on A... Read more
OnProcessShader is not called when building Development player build
Steps: 1. Open attached project 2. Make sure Development checkbox is OFF in BuildSettings 3. Make a player build 4. Observe console ... Read more
Some of the HDRP Surface Options are not visible and some of them are du...
How to reproduce: 1. Open the user's attached "SGMaster.zip" project 2. Add URP, ShaderGraph, VFX Graph packages from the Graphics r... Read more
Scripts are not recompiled when the script changes are made while the Bu...
How to reproduce: 1. Open attached project "ScriptsDontRecompile.zip" 2. Open PrintMeMessage.cs script (in Assets\Editor folder) 3. ... Read more
HDRP foldout is indented in the Graph Inspector while URP/Built-in is not
How to reproduce: 1. Open the user's attached "ShaderGraph.zip" project 2. Open the "New Shader Graph" Shader Graph 3. Observe the G... Read more
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