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[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce:1. Open SampleScene from "SinglePassBlur.zip"2. Start Play mode3. Inspect text in Game view while toggling Post-pro... Read more
[HDRP] Default Volume Profile UI keeps collapsing
Versions tested: 2019.3.8f1 + 7.4.0, 2020.2.0a7 + 9.0.0Does not reproduce on 7.3.1 Steps to reproduce: 1) Start a new HDRP project2)... Read more
[HDRP] Toggling anything in HDRP asset will produce an error
1) Open any HDRP project and use HDRP/staging branch2) Select HDRP asset that is being used3) Toggle any checkbox like in the video ... Read more
[GPU PLM] Moving an Object while baking breaks directionality
Steps to reproduce: 1. Open the updated CornellBox project2. Open the Test Runner Window (Window > General > Test Runner)3. Cl... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce:1. Open attached project "BuildOptionsConnectToHost"2. In the top menu bar select "Build > Build Android"3. Op... Read more
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor...
How to reproduce:1. Create a new URP project2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor... Read more
[Shader Graph] Option of resetting Reference value in the Propeties is c...
Option of resetting Reference value in the Propeties is coming on every property values Steps to Repro: 1. Create a new Project in U... Read more
[XR Management] Disabling MagicLeap Plugin in XR Management takes 2 clicks
Repro Steps:Install XR Management 3.2.6Click on checkbox to install MagicLeap PluginClick on Checkbox to disable, nothing happensCli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used