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0
votes
Postponed

EditorGUI.PropertyField type dropdowns stay in place when scrolling the ...

IMGUI

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May 24, 2021

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Version/s: 2021.1.0a2, 2021.2, 2021.2.0a18

How to reproduce: 1. Open a new project 2. Select the "Directional Light" GameObject in the Hierarchy window 3. Make sure the Inspec... Read more

0
votes
Fixed

UIToolkit CreateInspectorGUI is called and stacked infinitely

UI Toolkit

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May 13, 2021

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Version/s: 2021.2, 2021.2.0a5, 2021.2.0a18

How to reproduce: 1. Open the attached "empty.zip" project 2. Select "New SO One" asset in the project window Expected result: The ... Read more

0
votes
Third Party Issue

Exiting Play Mode with PixelPerfect leads to crash

2D

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May 24, 2021

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Version/s: 2021.2, 2021.2.0a18

How to reproduce: 1. Open the attached "All_QA-2021.2.a018.saihai.zip" project 2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_B... Read more

0
votes
Fixed

Editor crashes when PreviewRenderUtility.BeginPreview is not followed by...

Texture

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May 22, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.3f1, 2021.2

How to reproduce: 1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project 2. Open the "MyEdito... Read more

2
votes
Fixed

[Texture] Texture2D.LoadImage always returns true and sets the texture t...

Texture

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May 18, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open project in "LoadTest.zip" 2. Open SampleScene 3. Enter Play Mode Expected result: A white texture is di... Read more

0
votes
By Design

[SRP] Light Layer mask values are hidden in submenus when name has '/' c...

URP Features

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May 13, 2021

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Version/s: 2020.3.4f1

steps 1. open project and scene 2. select a directional light 3. in inspector, check Light > Light Layers expected: "oops/all/the/s... Read more

4
votes
Fixed

LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds

Progressive Lightmapper

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May 25, 2021

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Version/s: 2019.4, 2020.2, 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached project 2. Build the project 3. Observe the build 4. Wait until two cubes appear in th... Read more

1
votes
By Design

Camera.RenderToCubemap is inversed when using RenderTextureDescriptor

Texture

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May 24, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.9f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "rendercubemap_descriptor.zip" 2. Open Assets/scene.unity 3. Select "BugRepro" in the... Read more

0
votes
Fixed

Misleading shader compilation logging message

Shader System

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May 25, 2021

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Version/s:

When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more

3
votes
Fixed

[Input System] Gamepad is not recognized when it is connected during spl...

Package: Input System

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Apr 12, 2021

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Version/s:

How to reproduce: 1. Open the user's attached project "NewInputTest.zip" 2. In File > Build Settings, make sure that Target Platform... Read more

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