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WebGL build fails when using Newgrounds.io package
How to reproduce: 1. Open the attached project "WebGL.zip" 2. Switch Build Platform to WebGL 3. Build And Run Expected result: Buil... Read more
[Profiler] Android Tethered connect not appearing unless phone was conne...
Steps to reproduce: 1. Turn off wifi on the phone and connect via a USB cable 2. Launch Unity (that has an Android Module installed ... Read more
Path is impassible for the Agent when multiple lines connecting obstacle...
How to reproduce: 1. Open the user's attached "NavMeshComponents-master" project 2. Open the "3_free_orientation" Scene 3. Enter the... Read more
[XR][OpenXR][Oculus][Post-Processing] View in HMD is darker and sometime...
Reproduction steps: 1. Open the user's attached "debugDOF.zip" project 2. Load the "LoaderScene" 3. Enter Play mode 4. Put on HMD E... Read more
[Recorder] NullReferenceException is thrown on trying to record an anima...
https://fogbugz.unity3d.com/f/cases/edit/1310154/ NullReferenceException is thrown on trying to record an animation clip if Anima... Read more
[Recorder] Recorder window name is not user friendly when launched thro...
Unity Recorder window name is not user friendly when the window is launched through a package Editor sample. Refer the atatched vide... Read more
[Recorder] Argument exception is thrown if tag is empty for Image Sequen...
Argument exception is thrown if tag is empty for Image Sequence recorder. Refer the attached video Steps to reproduce: 1) Creat... Read more
[Recorder] Exception is thrown if no render texture is provided for Imag...
Argument exception is thrown if rendere texture is not provided in source dr render texture asset dropdown for Image Sequence record... Read more
[Recorder] InvalidOperationException is thrown if Recorded component is ...
InvalidOperationException is thrown if Recorded component is set to nothing for Animation clip recorder. Refer the attached video ... Read more
Error appears when installing Unity Recorder package on Windows with Tar...
Reproduction steps: 1. Open the attached project (on Windows) 2. In the Build settings, set Mac OS X as the Target Platform 3. Impor... Read more
All about bugs
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