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0
votes
Fixed

[Code Coverage] Get and Set accessors are still marked as coverable when...

Package: Code Coverage

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May 25, 2021

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Version/s: 1.0.0

Steps to reproduce: 1. Create new project 2. Import code coverage package 3. Create new script and create a property: [ExcludeF... Read more

0
votes
Fixed

[Code Coverage] ExcludeFromCoverage attribute doesn't exclude lambda exp...

Package: Code Coverage

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May 25, 2021

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Version/s: 1.0.0

Steps to reproduce: 1. Open attached project 2. Open Code Coverage window 3. Start and Stop recording 4. In generated report open c... Read more

0
votes
Fixed

[iOS] Input.Compass.headingAccuracy is always set to 0

Input

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May 25, 2021

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Version/s: 2018.4, 2019.4, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Download and open the user-submitted project "UnityCompass.zip" 2. Build and run for iOS 3. Inspect the "Head... Read more

0
votes
Fixed

Reimporting a sample deletes all non-empty parent folders recursively un...

Packman

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May 05, 2021

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Version/s: 2020.3.1f1, 2021.1.0a5

Repro steps: 1. Install "Input System" package. 2. Import 2 of the available samples. 3. Create a new C# script file inside each fol... Read more

1
votes
Fixed

Touch inputs ignored or miscalculated after spamming input repeatedly

Windows

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Mar 16, 2021

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Version/s: 2019.4, 2019.4.21f1

Reproduction steps: 1. Open attached Project 2. Build and Run 3. Repeatedly spam touch Inputs Expected result: The touch inputs sta... Read more

0
votes
Won't Fix

Crash Handler opens twice when Unity crashes with out of memory

Bugreporter

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May 26, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a19

Reproduction steps: 1. Create a new empty Project 2. Try to import the package attached to case 1331683 while only about 20-50gb is ... Read more

0
votes
Duplicate

Gizmos fail to render in Scene Debug views

Package: Scriptable Render Pipeline Universal

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May 26, 2021

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Version/s: 10.5.0

When using SRP and the scene views, gizmos do not render Repo Steps: 1. Load up a project with URP(template will do or something wi... Read more

1
votes
By Design

Cursor.visible equals True, while the cursor is invisible when entering ...

Scene/Game View

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May 23, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a16

Reproduction steps: 1. Open user's project "Cursor bug report.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and click anywhere... Read more

10
votes
Fixed

Array list is not displayed in the Inspector window when using a Seriali...

Quality of Life

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May 14, 2021

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Version/s: 2019.4, 2020.3, 2020.3.8f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "PropertyFieldDefaultVisibility.zip" project 2. Open the "SampleScene" Scene 3. Select "GameO... Read more

0
votes
Fixed

API for environmentMIS property in LightingSettings is not exposed

Progressive Lightmapper

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May 26, 2021

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Version/s: 2021.2

environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this... Read more

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