Search Issue Tracker
Prefabs editing does not render when PPS Volume script is used with camera
If the camera in your scene has a PPS Volume script attached, any prefab opened for editing will not render in the scene view. Step... Read more
[IL2CPP] converting double to uint32 results in wrong value
How to reproduce: 1. Build the attached project with IL2CPP backend. 2. Run the player 3. Check the "UInt32Max" and "Back to Uint32"... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps: 1. Open user's attached project "Settings_Manager_package_Sample" 2. Open the Package Manager and select the Set... Read more
[PackMan] Package version dropdown icons are misaligned for a docked win...
The icons/bullets for selecting package versions from the dropdown list are misaligned for a docked window at 125% UI scaling. Refer... Read more
[PackMan] Package selection reverts to previously installed/removed pack...
Clicking on some package after installing/removing another package leads to the selection being reverted to the previously installed... Read more
Occlusion map is missing on models with StingrayPBS material when import...
How to reproduce: 1. Create a new Unity project 2. Import the attached "test.fbx" model 3. Open the Inspector Window of the imported... Read more
[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterf...
Steps to reproduce: 1. Download attached project 2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClien... Read more
Inspector Preview reacts to scrolling when mouse is above the Preview
Reproduction steps: 1. Open user's attached project "case_1190600-ItemAbilityTesting" 2. From the Project window, in BaseHuman > Ani... Read more
[Timeline] Foot IK property has no affect on the animation when Timeline...
Steps to reproduce: 1. Open the provided project "Foot IK Timeline preview.zip" 2. Select the "New Timeline" GameObject in the Hiera... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working