Search Issue Tracker
Duplicate
Votes
0
Found in
2021.1.0b1
Issue ID
1301394
Regression
No
[Visual Scripting] Error is thrown on selecting 'Show Data..' option in 'State' and 'Script' Graph
On creating 'State' and 'Script' Graph when 'Show Data..' option is selected then NullReferenceException thrown in console. Refer attached video and stack trace.
Steps to repro:
1. Create a new Project
2. Project window > Create > Visual Scripting > 'State' and 'Script' Graph
3. Inspector > Edit Graph > 'Show Data..' option > Click
Actual Result:
Error is thrown on selecting 'Show Data..' option in 'State' and 'Script' Graph.
Expected Result:
On selecting 'Show Data..' option respective Data should show without throwing any error.
Reproducible on:
2021.1.0b1 with Version 1.5.1-pre.3
Note: Visual Scripting has been introduced in 2021.1.0b1
Environment: Windows 10 and Mac 10.15
Stack Trace:
NullReferenceException: Object reference not set to an instance of an object
Unity.VisualScripting.SerializationData.ToString (System.String title) (at Library/PackageCache/com.unity.visualscripting@1.5.1-pre.3/Runtime/VisualScripting.Core/Serialization/SerializationData.cs:67)
Unity.VisualScripting.SerializationData.ShowString (System.String title) (at Library/PackageCache/com.unity.visualscripting@1.5.1-pre.3/Runtime/VisualScripting.Core/Serialization/SerializationData.cs:110)
Unity.VisualScripting.LudiqEditorWindow.<AddItemsToMenu>b__11_0 () (at Library/PackageCache/com.unity.visualscripting@1.5.1-pre.3/Editor/VisualScripting.Core/Windows/LudiqEditorWindow.cs:89)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:126)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent Placement of Search Clear (X) Icon in "Preset Manager"
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
Add comment