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[Conditional("")] attribute doesn't compile
To reproduce:1. Open attached projectNotice the error:Assets/asd.cs(24,10): error CS0246: The type or namespace name `Conditional' c... Read more
Inconsistency with vertex modifier in surface Shader when 2 objects shar...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Compare Scene and Game views. Expected result: Scene and Game views l... Read more
WriteMask is ignored when writing to the Stencil Buffer
To reproduce:1. Open attached project;2. Open "Test scene" scene;3. Check the Game view. Expected result: in the first pass Stencil ... Read more
[docfix] Yield WaitForEndOfFrame never happens in Batchmode
To reproduce:1) Get the attached project2) Run in console/terminal:Unity.exe -projectPath "<path_to_project>" -batchMode -exec... Read more
VideoPlayer.time never reaches VideoPlayer.clip.length
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter play mode;4. Watch the Console as the video plays. Expected resu... Read more
Video alpha doesn't work when camera clear flags are Don't Clear
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter play mode;4. Try to change Alpha in Video Player. Expected resul... Read more
After returning licence in batch mode, log shows a message with "This sh...
To reproduce, run this in console/terminal:Unity -quit -batchmode -returnLicense Expected: No unexpected messages should appear in l... Read more
First IL2CPP build of specific project takes 3-5x longer to build
To reproduce:1) Open attached project2) Build it On first build, WebGL takes 10 minutes while Android takes whole 20 minutesOn subse... Read more
Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce:1) Download the newly attached AssetBundleCRCTest_2.7z and open that project2) Open LoadAssetCRCTest.unity scene3) In t... Read more
Crash in RegisterUndo when deleting object in scene
To reproduce:1. Open attached project2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Populat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject