Search Issue Tracker
Fixed in 10.2.0
Votes
0
Found in [Package]
7.5.1
Issue ID
1293440
Regression
No
[XR SDK] [URP] [Oculus] Camera view breaks after StopSubsystems() and DeinitializeLoader() are called
Reproduction steps:
1. Open the attached project ("XRTest.zip")
2. Open "SampleScene" scene
3. Enter Play mode
4. Open Game and Scene windows side by side
5. Select "XRRig" Game object
6. Press the "Stop VR" button in the Game window
Expected result: Game view keeps moving together with "XRRig" Game object
Actual result: Game view becomes stuck
Reproducible with: URP 7.5.1, 10.1.0 (2019.4.17f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10)
Reproducible with: URP 10.2.0 (2020.2.0f1, 2021.1.0a10)
Could not test with: 2018.4.30f1 (XR SDK not available)
Tested:
- Oculus Rift S
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
Add comment