Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
1
Found in
2018.4
2019.4
2020.1
2020.1.9f1
2020.2
2021.1
Issue ID
1290698
Regression
No
VideoPlayer.frame returns last frame of the paused video instead of frame that is declared via UI or script
How to reproduce:
1. Open the attached '1290698.zip' project
2. Open 'SampleScene' Scene
3. Enter Play Mode
4. Drag the slider and observe that the value is 30/frame where the video is paused (Slider's value/_player.frame) in the Console
5. Select 'Slider' GameObject in the Hierarchy
6. Change 'OnSliderValueChange' methods argument value to 40 in the Inspector
7. Drag the slider and observe that the value is 40/frame where the video is paused (Slider's value/_player.frame) in the Console
Expected result: Value logged in the Console is 40/40
Actual result: Value logged in the Console is 40/frame where the video is paused
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.17f1, 2020.2.0b14, 2021.1.0a10
Notes:
- Reproducible on macOS; not reproducible on Windows
- Videos of reproduction on macOS and Windows are attached in Edit
Comments (2)
-
tomkail_betterup
Dec 02, 2022 17:11
The linked issue here
https://issuetracker.unity3d.com/issues/videoplayer-dot-frame-and-videoplayer-dot-time-do-not-get-updated-after-seeking-a-video
is not a duplicate. These are separate bugs and the one in the link above is not fixed. -
cihadturhan_unity
Jan 27, 2021 23:11
I confirm this. It successfully seeks and updates the frame but never updates the videoplayer.frame and .time. I had to buy a video player asset from asset store.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a5
Resolution Note (fix version 2021.1):
fixed in 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.3f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1