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Fixed in 2021.1
Fix In Review for 2019.4
Planned for 2020.3
Votes
2
Found in
2019.1.0a13
2019.3
2019.3.10f1
2020.1
2020.2
Issue ID
1241932
Regression
Yes
AudioSource PlayScheduled plays sound at random intervals with random variation when any filter component is present
How to reproduce:
1. Open attached project "AudioSource-PlayScheduled-BugReport.zip" and scene "SampleScene"
2. Make sure to lower the sound of Unity or the Audio Source components
3. Enter Play mode
4. In hierarchy, select "GameObject" object
5. In Inspector, "Audio High Pass Filter" -> change Cutoff Frequency to 10
6. Observe the sound
7. In Inspector, remove "Audio High Pass Filter" component
8. Observe the sound
Expected result: the two different sounds play at the same intervals, the step 6 sound is the same as in step 8
Actual result: the sound plays at different/random intervals with random variation in the sounds, the step 6 sound is not the same as in step 8
Reproducible with: 2019.1.0a13, 2019.1.14f1, 2019.2.21f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Not reproducible with: 2018.4.22f1, 2019.1.0a12
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Resolution Note (fix version 2021.1):
Fixed n 2021.1.0a2