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Fixed in 2021.1

Planned for 2019.4, 2020.1

Votes

2

Found in

2019.1.0a13

2019.3

2019.3.10f1

2020.1

2020.2

Issue ID

1241932

Regression

Yes

AudioSource PlayScheduled plays sound at random intervals with random variation when any filter component is present

Audio

-

How to reproduce:
1. Open attached project "AudioSource-PlayScheduled-BugReport.zip" and scene "SampleScene"
2. Make sure to lower the sound of Unity or the Audio Source components
3. Enter Play mode
4. In hierarchy, select "GameObject" object
5. In Inspector, "Audio High Pass Filter" -> change Cutoff Frequency to 10
6. Observe the sound
7. In Inspector, remove "Audio High Pass Filter" component
8. Observe the sound

Expected result: the two different sounds play at the same intervals, the step 6 sound is the same as in step 8
Actual result: the sound plays at different/random intervals with random variation in the sounds, the step 6 sound is not the same as in step 8

Reproducible with: 2019.1.0a13, 2019.1.14f1, 2019.2.21f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9
Not reproducible with: 2018.4.22f1, 2019.1.0a12

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed n 2021.1.0a2

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