Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.3.0f6
2020.2
Issue ID
1238898
Regression
No
HDR texture (RBG111110) in Inspector Preview is white when RenderTexture format is Tex2DArray
How to reproduce:
1. Open user's attached project
2. Enter Play Mode
3. In Hierarchy select "CopyTexture" GameObject
4. In the Inspector double-click on Light Buffer option "LightBufferTex"
Expected result: Render Texture inspector displays the current contents of Render Texture based on Camera's output
Actual result: Render Texture is white
Reproducible with: 2019.3.0f3, 2020.1.0b7, 2020.2.0a9
Could not test with: 2017.4.40f1 because HDRP is not introduced, 2018.4.22f1, 2019.3.0f2 because of errors in Console
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a13