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Package (NUnit, Test Tools, Timeout) race condition where modifying a sc...
In the included project, when I modify source files in an embedded package, and go back to the editor, the compilation fails. When I... Read more
[2D Renderer] Using more than one camera that renders out to a Render Te...
How to reproduce: 1. Open attached project "Universal Camera Garbage.zip" and scene "SampleScene" 2. Enter Play mode 3. Open Window... Read more
[Platforms] Failing a build partially/completely resets Build Dependenci...
How to reproduce: 1. Open user-submitted project (BuildConfigurationBug.zip) 2. Select the BuildConfigurations/FinalBuildConfigurati... Read more
[IMGUI] Account dropdown overlaps with the Layers dropdown opened earlier
After opening Layers dropdown when Account is selected, the Account dropdown overlaps with the Layer's dropdown, Refer attached vide... Read more
'Cannot edit components on prefab' popup appears multiple times when mul...
How to reproduce: 1. Open attached project "MultiplePrefabModifyPopups.zip" and scene "SampleScene" 2. In Hierarchy, select multipl... Read more
An error is thrown when trying to retrieve/load Device Simulator window ...
How to reproduce: 1. Open the attached 'project-1228680.zip' project 2. In 'Preferences' > 'Ludiq' > 'Peek' set the 'Tabs' property ... Read more
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce: 1. Create and open a new project 2. Create a new C# Script and give it a name 3. Create another C# Script right aw... Read more
isRootCanvas() method returns True and canvas is considered to be root c...
How to reproduce: 1. Open the attached 'project-1231797.zip' project 2. Enter Play mode 3. Observe the Console window Expected resu... Read more
Android crash when turning Android Minify to Proguard
Steps to reproduce: 1. Open User-supplied project with Android platform 2. In Project Settings -> Player -> Publishing Settings -> M... Read more
Extra LoadAction in final FrameBuffer when using a SkinMeshRenderer
Steps to reproduce: 1. Download Snapdragon Profiler (Installers attached) 2. Open User-supplied project ("SkinnedMeshRender.zip") 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL