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Third Party Issue

Votes

0

Found in

2019.3

2019.3.3f1

2020.1

2020.2

Issue ID

1228623

Regression

No

Extra LoadAction in final FrameBuffer when using a SkinMeshRenderer

Mobile Graphics

-

Steps to reproduce:
1. Download Snapdragon Profiler (Installers attached)
2. Open User-supplied project ("SkinnedMeshRender.zip")
3. Enable SkinMeshRenderer ( ASS_SCE_COM_ELFBRIDGE01_10080241_RoadC_MESH ) in the Main scene
4. Build and Run on an Android device.
5. Open the Snapdragon profiler and follow the steps attached by QA either in the image or the video.
6. Notice the GMEM sections at the bottom of the snapshot

Expected: they should be called once
Actual: they're called twice

Reproduced in: 2019.3.9f1, 2020.1.0b5, 2020.2.0a7

Reproducible with: OpenGLES3

Not reproducible with: OpenGLES2

Could not test with: Vulkan (Application keeps crashing)

Note:
There might be more tools to verify on other phones, but QA are not aware of them.

Reproduced on:
VLNQA00321, Xiaomi MI 9 (MI 9), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

No repro on:
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630, iPhone SE 2, macOS

Can't test on
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00021, Samsung Galaxy S7 (SM-G930F), Android 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880

  1. Resolution Note (2020.2.X):

    GPU drivers issue, caused by use of compute skinning. Reported to manufacturer.

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