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[Standalone] Inconsistent Direct3D behavior with non-native resolution o...
Steps to reproduce: 1. Create a new Unity project 2. Go to 'Player Settings' and make sure the Direct3D9 is used as a Graphics API ... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
iOS multiple displays are not working
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a script which checks if multiple displays ar... Read more
Vuforia plugin crashes on iOS
1) Download and open project 2) Build and run on iOS 3) Notice crash Reproduced on 4.6.6p2 using iPhone 4 (7.1.2) and iPad Air 2 (8.1) Read more
Version control greyed out
Happens on PC and OSX now. Workaround is available. Read more
Shaders: SV_TARGET (uppercase) pixel shader output semantic fails GLSL/M...
SV_Target works, but SV_TARGET either generates bogus GLSL code, or gives cryptic error message for Metal Read more
[NavMesh] Not walkable plane under walkable one causes not walkable regi...
Steps to reproduce: 1. Open attached project 2. Open scene "navtest" 3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more
[Collisions][Vertices] Vertices react as a collider when AddForce is used
1) Open my attached project and launch scene mesh_edge_bug 2) Play it and move the ball with arrows 3) Notice that it is jumping, ev... Read more
Input class does not recognize any input
No keyboard/mouse presses are detected by Input class. We have a simply Debug.Log (Input.anyKey); called in Update method. Basically... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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