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Frame count is twice slower in Build than it is in Editor
Reproduction steps: 1. Open the attached “IN-20935_input-system.zip“ project 2. Open “MousePonterRecorder” scene 3. Disable Devel... Read more
When raycasting with the "Physics2DRaycaster" function on overlapped UI ...
How to reproduce: 1. Open the user attached project 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Enter Play Mode 4. Press a “B... Read more
VSync doesn't take effect when enabling it through Quality settings
Reproduction steps: # Create project # Go to “Project Settings > Quality” # Change VSync Count to “Every Second V Blank” # Enter th... Read more
Full screen renderer feature does not work with stencil
The full screen renderer feature is built to work with the full screen shadergraph target. The shadergraph target exposes settings f... Read more
[iOS] Link errors appear when using mediation and the XCode version is 1...
How to reproduce: 1. Download the attached project 2. Build and deploy the project to iOS 3. Observe the Xcode window Expected... Read more
Some actions after right-clicking on the ScriptableObject are unavailabl...
Reproduction steps: # Open the user’s attached project “CreateSO.zip” # Create a new ScriptableObject by right-clicking and sele... Read more
Display.SetRenderingResolution doesn't work with multiple displays
How to reproduce: 1. Open the user-attached project 2. Build and run the Project (Build Settings → Build and Run) 3. Click the ‘Acti... Read more
[macOS] [Android] Build And Run asks for a name and directory when it wa...
Reproduction steps: 1. Create and open a new Unity project 2. File > Build And Run (Ctrl/Cmd + B) 3. Wait until the build is fini... Read more
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after ...
How to reproduce: # Open the user attached “shaderlodbug2.zip” # In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders ... Read more
Crash on MainMessageLoop when changing Input Systems
How to reproduce: # Open the user attached “Survivors.zip” project # Go to Edit > Project Settings… # In the Project Settings g... Read more
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