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[Test]Light color change via API makes wrong color on Baytrail
Changing the light color to red via API used to apply red light to trees and terrain on Baytrail, but recently this began making the... Read more
[GLES] Scene view is not rendered if gles forced
1. Open project. 2. Notice that scene view is black. Read more
[RetinaSupport] Changing layout when editor is in external display moves...
To Reproduce: 1. Open any project on a retina mbp and move to an external display. 2. Change layout. 3. Observe that the editor is ... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
ClientRpc calls dont work from within property setter functions.
ClientRpc calls dont work from within property setter functions. Read more
Generics expander expands more than it is needed, resulting in endless r...
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In the Find navigator, search for "wrapper" - Notic... Read more
Constraining Rigidbody2D teleports it to 0,0 when entering play mode
To reproduce: 1. Open attached project 2. Open Untitled Scene 3. Enter play mode Expected result: The box object stays in it's place... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box