Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
1
Found in
2019.3
2020.1
2020.1.0b2
2020.2
Issue ID
1233782
Regression
Yes
Newly created asset/script cannot be named while scripts are re-compiling
How to reproduce:
1. Create and open a new project
2. Create a new C# Script and give it a name
3. Create another C# Script right away
Expected result: you are allowed to name the second script
Actual result: you are not allowed to name the second script
Reproducible with: 2019.3.0b3, 2019.3.9f1, 2020.1.0b5, 2020.2.0a7
Not reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.0a11
Could not test with: 2019.3.0a12 - 2019.3.0b2 (due to another bug)
Note: sometimes you can start naming the asset and it will be saved automatically with an unfinished name
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
- The Texture Shape of an Image changes from 2D to a Cube when the project is upgraded to 2019 and above
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a9
Resolution Note (fix version 2020.1):
FIxed in 2020.1.0b9
Resolution Note (fix version 2019.3):
Fixed in 2019.3.15f1