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[Universal RP][Adreno] Visual white sparkle glitches appear in the build...
How to reproduce:1. Open the attached project (https://github.com/Verasl/BoatAttack)2. Build and run a project on Android3. Observe ... Read more
EventType.MouseDrag is triggered when cancelling a Context Menu by Right...
How to reproduce:1. Open the attached project2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG)3. Right-Click anywhere in... Read more
[OSX] Build Settings Asset is not saving the changes when focusing anoth...
How to reproduce:1. Open the attached project2. Select the "ClassicBuildSettings" in the Project View3. Change any values in the Ins... Read more
Memory corruption in ShaderVariantCollection
Steps to reproduce:0. Start Unity Editor on Windows (if you can't reproduce, try using -debugAllocator)1. Open project from https://... Read more
Unrealistic reflections are rendered when using an orthographic camera
Steps to reproduce:1. Download and open attached "PBRShadingCameraOrtho" project2. Press "Play"3. Observe the left capsule in the Ga... Read more
[Input System][Mac] Display name of "a" key is uppercase, other ones are...
Repro assumes keyboard layout where "a" and "b" are in same position as US keyboard layout. 1. Open Input Debugger2. Double-click ke... Read more
Deep Profiling in the Editor does not reliably turn on/off
When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more
[VR] Shader is broken after entering Play mode
How to reproduce:1. Open attached project ("outline_shader_bug_repro.zip")2. Open Repro scene3. Enter Play mode in VR4. Open Game wi... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...
Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP2. Change to 4K lightmap size3. Change to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used