Search Issue Tracker
Fixed
Votes
0
Found in [Package]
preview.6 - 0.9.0
Issue ID
1232883
Regression
Yes
[Platforms] Failing a build partially/completely resets Build Dependencies to None
How to reproduce:
1. Open user-submitted project (BuildConfigurationBug.zip)
2. Select the BuildConfigurations/FinalBuildConfiguration
3. Click 'Build'
4. After the build fails, wait for the scripts to recompile
Expected result: the build dependencies are retained
Actual result: the build dependencies are partially/fully reset
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a2
Not reproducible with: 2020.2.0a3, 2020.2.0a7
Could not test with: 2017.4.39f1, 2018.4.21f1(package unavailable/incompatible)
Reproducible with Entities package version: preview.19 - 0.7.0, preview.6 - 0.9.0
Not reproducible with Entities package version: preview.24 - 0.6.0
Notes:
May take mutiple building attempts to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Fixed in 2020.2.0a3