Search Issue Tracker
Fixed
Votes
0
Found in [Package]
preview.6 - 0.9.0
Issue ID
1232883
Regression
Yes
[Platforms] Failing a build partially/completely resets Build Dependencies to None
How to reproduce:
1. Open user-submitted project (BuildConfigurationBug.zip)
2. Select the BuildConfigurations/FinalBuildConfiguration
3. Click 'Build'
4. After the build fails, wait for the scripts to recompile
Expected result: the build dependencies are retained
Actual result: the build dependencies are partially/fully reset
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a2
Not reproducible with: 2020.2.0a3, 2020.2.0a7
Could not test with: 2017.4.39f1, 2018.4.21f1(package unavailable/incompatible)
Reproducible with Entities package version: preview.19 - 0.7.0, preview.6 - 0.9.0
Not reproducible with Entities package version: preview.24 - 0.6.0
Notes:
May take mutiple building attempts to reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note:
Fixed in 2020.2.0a3