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Input class does not recognize any input
No keyboard/mouse presses are detected by Input class. We have a simply Debug.Log (Input.anyKey); called in Update method. Basically... Read more
isLocalPlayer not reset on host when ReplacePlayerForConnection called
isLocalPlayer not reset on the old player object on the host when NetworkServer.ReplacePlayerForConnection() is called. Read more
[Win] The main window is sometimes positioned incorrectly at startup whe...
To reproduce: 1. Make Unity fullscreen 2. Restore down 3. Move window around (if having two monitors then make the window wider than... Read more
[AssetBundle] LoadAllAssetsAsync stucks
Its seems LoadAllAssetsAsync stucks in infinitive loop. 1. Load the test.scene. 2. Press the play button. 3. You should get crash. ... Read more
[Animator][RootMotion] Animator root doesn't return to initial position ...
Animator with root motion have some strange behaviour. When animations is Stopt root object doesn't comeback to initial position. Th... Read more
"Corrective" blend shapes
Blend shapes in Unity seem to be only applied before skinned joint animation is applied. This means that while typical blend-shapes... Read more
FBX Imports bad default pose (on specific characters
1. What happened These 2 fbx characters import with the correct arm pose (T-Stance) in 5.0 These 2 same characters import with a bad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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