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Compute Shader compilation error is thrown when creating a new HDRP project
How to reproduce:1. Create a new project with HDRP template2. Open the Console window Expected result: No Console errors are thrown,... Read more
SRP Render is called when the SRP asset is null in the Graphic settings
We first look at the quality settings, and if it is null fall back to the graphics settings. This is intended behaviour and by design. Read more
ProBuilder - Cannot detach faces into a new submesh
ProBuilder - Cannot detach faces into a new submesh 1. What happened I can't detach faces into a new submesh. 2. How we can reproduc... Read more
OnPostprocessTexture isn't called when the asset matches a version that ...
OnPostprocessTexture isn't always called When a texture asset is modified, OnPostprocessAllAssets is always called when focussing th... Read more
[Shadergraph] Memory leak after repeatedly closing and opening complex s...
Reproduces with SRP 7.1.7 in 2019.3. Does not reproduce in 2019.2 (SRP 6.9.2).Reproduces in Version: 2020.1.0a18.2166 with SRP maste... Read more
[BuildReport] Model files causes the build "File Headers" size to be big...
How to reproduce:1. Open the "HeadersRepro.zip" project2. Build the project3. Open the Editor.Log file and find build information4. ... Read more
[Shadergraph] Closing tabs causes shadergraph windows docked to the same...
Problem reproduces in every version of the engine back to 2018.Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but wi... Read more
Duplication of Prefabs has Regressed in trunk (position inside the Hiera...
Summary:Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is below... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project- toggle use primary window on- toggle the ... Read more
Crash on TransferField_NonArray when copying and pasting values into a R...
Steps to reproduce:1. Open the attached project ("1210259.zip")2. Open the "Game" Scene3. Select the "Overworld" GameObject in the H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used