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Folder/Files with extension .Core are ignored when importing a package f...
How to reproduce:1. Create a new project or open an existing one2. Add the provided dependency to Packages/manifest.json file3. Open... Read more
EventType.DragUpdated is being called when the calling Window is unfocused
How to reproduce:1. Open the attached project2. Open the "DRAG DROP BUG" Window (Window->DRAG DROP BUG)3. Click and drag the "Dra... Read more
Crash on C++ native plugin allocation
Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more
[HDRP] There is a vertical shift between Forward and Deferred camera whe...
1) change manifest to point to your SRP directory2) load scene tmp3) Select game object MSAA Camera4) Switch from Forward to Deferre... Read more
Toggle Component's OnValueChanged Events are not called when "Reload Dom...
How to reproduce:1. Open the attached project's Scene labeled "Repro"2. Enter the Play Mode3. Click the "Toggle" Button a couple of ... Read more
[URP][macOS] Game View is overlayed by background color when Background...
How to reproduce:1. Create a new project and install URP via Package Manager2. Right-click in Project Browser > Create > Rende... Read more
[Tilemap] Crash when upgrading project to newer version of URP
After upgrading Pixel Perfect Adventures from 2019.3.0b8 (URP 7.1.6) to 2019.3.0f4 (URP 7.1.7), the first time i open a scene with a... Read more
Light is not baked on Light Probes when Lighting is baked in Mixed mode
Steps to reproduce:1. Create an empty project and import a package from ownCloud2. Search for "Subway 2" Scene3. In the Hierarchy wi... Read more
Scene view Turns Solid Black when it contains a SpeedTree with specific ...
How to reproduce:1. Import the attached package named "Package_1210058"2. Drag the SpeedTree into the scene3. Zoom away from the tre... Read more
[WebGL] Build fails with Developement and AllowDebugging options
Steps to reproduce:1. Open original users project "AutoBuild.zip"2. In top menu press Build -> Dev_AllowDebugging Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used