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IMGUIContainer in ScrollView causes flickering
Some flickering occurs when having IMGUIContainers in the scrollview. This is likely caused by the fact that now the layout of scrol... Read more
[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI
Reproduction steps: 1. Open user attached Project 2. Edit the Shader Emissive Color property to have the reference name _EmissionC... Read more
Double clicking console log creates .sln file in version 11.00 instead o...
Reproduction steps: 1. Open attached project "ReproProject" 2. Open "SampleScene" Scene in the Scenes folder 3. Open Console Window ... Read more
Test Runner drop down menu doesn't have "Disable playmode tests for all ...
Reproduction steps: 1. Open the user's attached project 2. Open Test Runner (Window -> General -> Test Runner) 3. Open {Project fold... Read more
GameObjects aren't rendered in the Player when the Material Shader is cr...
How to reproduce: 1. Open the user's attached "ShaderStrip" project 2. Build and Run Expected result: Both Cubes are rendered i... Read more
[Input System] Collider OnPointerDown event not registering on second di...
Steps to reproduce: 1. Open the attached user's project "ColliderMultiMonitorSizeIssue.zip" 2. Go to the Build Settings window and... Read more
[Android] Progressive memory consumption on Android when application is ...
Steps to reproduce: 1. Create a new project or open the attached user's 2. Select Android build target 3. Add the default scene i... Read more
[Android][URP][OpenGLES3] Render Texture memory increases by 50% when us...
Steps to reproduce: 1. Open the attached project "1239000_2021.zip" 2. Switch to Android 3. Make sure that OpenGLES 3 is the selecte... Read more
Android Auto Rotation Feature doesn't work when rotation is locked on th...
Reproduction steps: # Create a new project for Android # Go to Player Settings > Resolution and Presentation # Change Default Orien... Read more
UnityWebRequest TLS handshake problem during HTTPS SSL connection to Win...
Reproduction steps: # Open the user’s attached project (“UnityWebRequestTLS12.zip”) # Enter the Play Mode Expected result: Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime