Search Issue Tracker
Fixed in 9.0.0-preview.27
Votes
1
Found in [Package]
8.0.1
Issue ID
1226448
Regression
No
[2D Renderer] Using more than one camera that renders out to a Render Texture creates GC Alloc every frame
How to reproduce:
1. Open attached project "Universal Camera Garbage.zip" and scene "SampleScene"
2. Enter Play mode
3. Open Window -> Analysis -> Profiler
4. In Profiler search write "RenderPipelineManager"
5. Observe the GC Alloc for both processes
Expected result: no Garbage Collector allocations are made
Actual result: every frame 40B+ garbage allocations are made
Reproducible with: 2019.3.9f1 (7.1.8, 7.3.1), 2020.1.0b5, 2020.2.0a7 (8.0.1)
Could not test with: 2017.4, 2018.4 (2d renderer was not yet implemented)
Comments (2)
-
Personuo
Feb 16, 2021 16:38
Never fixed.
I am using unity 2020.2.4, and urp 10, this problem is still here -
DomeCreator
Jul 22, 2020 15:17
Facing the exact same issue with HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 9.0.0-preview.27):
Verified in:
Version: 2020.2.0a17
Package: Universal RP 9.0.0-preview.35
Resolution Note (fix version 9.0.0-preview.27):
Verified in:
Version 2019.4.5f1 Universal RP 7.4.1