Search Issue Tracker
Fixed in 9.0.0-preview.27
Votes
1
Found in [Package]
8.0.1
Issue ID
1226448
Regression
No
[2D Renderer] Using more than one camera that renders out to a Render Texture creates GC Alloc every frame
How to reproduce:
1. Open attached project "Universal Camera Garbage.zip" and scene "SampleScene"
2. Enter Play mode
3. Open Window -> Analysis -> Profiler
4. In Profiler search write "RenderPipelineManager"
5. Observe the GC Alloc for both processes
Expected result: no Garbage Collector allocations are made
Actual result: every frame 40B+ garbage allocations are made
Reproducible with: 2019.3.9f1 (7.1.8, 7.3.1), 2020.1.0b5, 2020.2.0a7 (8.0.1)
Could not test with: 2017.4, 2018.4 (2d renderer was not yet implemented)
Comments (2)
-
Personuo
Feb 16, 2021 16:38
Never fixed.
I am using unity 2020.2.4, and urp 10, this problem is still here -
DomeCreator
Jul 22, 2020 15:17
Facing the exact same issue with HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 9.0.0-preview.27):
Verified in:
Version: 2020.2.0a17
Package: Universal RP 9.0.0-preview.35
Resolution Note (fix version 9.0.0-preview.27):
Verified in:
Version 2019.4.5f1 Universal RP 7.4.1