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Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...
Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more
Editor crash on "Transform::UpdateTransformAccessors" when exiting Play ...
How to reproduce:1. Open the attached project2. Play the "Init" scene3. LMB through "English", "Initializing", "New Game 0", "Loadin... Read more
Using DestroyImmediate in the Editor when prior to this calling DetachCh...
To reproduce:1. Open attached project2. Open SampleScene3. Enter Play Mode4. Leave Play Mode Reproducible with: 2017.4.24f1, 2018.3.... Read more
Input doesn't get registered when pressing WASD or Arrow keys
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode3. Try pressing WASD keys and then Space key Expected re... Read more
IndexOutOfRangeException when generating Stack Camera
How to reproduce:1. Create a new project2. Create an Empty GameObject and attach the user's provided script to it3. Observe the Cons... Read more
Switching between debug and release mode multiple times is not handled c...
Reproduction steps: Open the user’s attached project Open the “SampleScene” Scene Open file Test.cs in Visual Studio Put a breakpoin... Read more
Built project connected to Spread Server is not responding when insertin...
How to reproduce:1. Open the user-attached project “IL2CPPWoes”2. In the project directory, in the “spread” folder open the spread.e... Read more
Unity Analytics does not send Custom Events when running application in ...
How to reproduce:1. Open the user's attached "AnalyticsEvent.zip" project2. Open the "SampleScene" Scene3. Set-up Analytics Services... Read more
[Android] Weird rotation when the object is placed on a plane
Reproduction steps: Open the user’s attached project (“ARTestApp.zip”) Build And Run on an Android device Face the device's camera i... Read more
The inspector window scrolls up to the top when scripts are reloaded
Reproduction steps: Open the user’s attached project In the Project window go to Assets and open “FeetCheck.cs” In Hierarchy go to M... Read more
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