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[WebRTC] RenderStreaming sample project occasionally fails to load the f...
How to reproduce: 1. Download the RenderStreaming sample project(com.unity.template.renderstreaming-hd) 2. Download the appropriate ... Read more
[WebRTC] Crash on RtlUserThreadStart when entering Play Mode
Reproduction steps: 1. Open user's attached project 2. Open scene "SimpleRenderStreamingURP" 3. Enter and exit Play Mode repeatedly ... Read more
Crash on RtlUserThreadStart when entering Play Mode without a dedicated ...
Reproduction steps: 1. Open the user's attached project 2. Open scene "SimpleRenderStreamingURP" 3. Enter Play Mode -- observe crash... Read more
[UnityRenderStreaming] Prompt window re-appears when selecting folder fo...
How to reproduce: 1. Open the attached project "case1286452.zip" 2. In the top left menu bar go to Edit -> Render streaming -> Downl... Read more
[Render Streaming] Vulkan plugin CreateInstanceHook method returns nullp...
How to reproduce: 1. Open the user's attached "VulkanPlugin" project 2. Select the "+" button in the "Package Manager" window 3. Sel... Read more
[Render Streaming] Unable to intercept Vulkan initialization in a custom...
How to reproduce: 1. Open the user's attached "NativeGFXPlugins" project 2. Observe the contents of the "plugin1.log" file with an... Read more
Mouse position randomly jumps while holding the Left-Mouse Button and sc...
Reproduction steps: 1. Open the attached "RenderStreamingTest.zip" project 2. Select "Download latest version web app" on the Rend... Read more
Crash on GetUpdateTextureFunc when streaming an HDRP scene
How to reproduce: 1. Open the “renderStreamBug“ project 2. Open the “GetUpdateTextureFunc“ 3. In the project directory open “WebA... Read more
Dynamic asset loading fails when "Linux" is the selected build target an...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Make sure Linux is selected in “Target Platform” in the Build Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL