Search Issue Tracker
Fixed in 2021.1.X
Votes
1
Found in
2021.1.0a1
2021.1.0a2
Issue ID
1286614
Regression
Yes
[Animation] Unable to rename Animator Parameter & Layer once it is created
Unable to rename Animator Parameter & Layer once it is created.
Steps to repro:
1. Create a new project.
2. Gameobject > 3D Object > Cube.
3. Select Cube > Windows > Animation > Create.
4. Project Window > Open Cube Animator > Click on the Parameter tab.
5. Click on "+" > Float > Double click to rename.
Actual Result:
Unable to rename Animation parameter
Expected Result:
Animation parameter can be rename.
Reproducible in:
2021.1.0a2, 2021.1.0a1.
Working Fine in:
2020.2.0b8, 2020.1.10f1.
Environment:
Occurring on Windows 10 & Mac 10.15.
-
Gamecreature
Nov 04, 2020 21:47
The only work around appears to be exporting the animator asset and open it in an earlier build of Unity (or simply create a new animator asset in the earlier version of Unity) and create and name your parameters there. Then export the package and import it back into the alpha Unity build. Your parameters will have the names you have chosen for them.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b2