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Fixed in 2021.1.X



Found in



Issue ID




[Animation] Unable to rename Animator Parameter & Layer once it is created



Unable to rename Animator Parameter & Layer once it is created.

Steps to repro:
1. Create a new project.
2. Gameobject > 3D Object > Cube.
3. Select Cube > Windows > Animation > Create.
4. Project Window > Open Cube Animator > Click on the Parameter tab.
5. Click on "+" > Float > Double click to rename.

Actual Result:
Unable to rename Animation parameter

Expected Result:
Animation parameter can be rename.

Reproducible in:
2021.1.0a2, 2021.1.0a1.

Working Fine in:
2020.2.0b8, 2020.1.10f1.

Occurring on Windows 10 & Mac 10.15.

  1. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.0b2

Comments (1)

  1. Gamecreature

    Nov 04, 2020 21:47

    The only work around appears to be exporting the animator asset and open it in an earlier build of Unity (or simply create a new animator asset in the earlier version of Unity) and create and name your parameters there. Then export the package and import it back into the alpha Unity build. Your parameters will have the names you have chosen for them.

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