Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Duplicate in 2021.1.X
Votes
1
Found in
2020.1.0a15
2020.1.8f1
2020.2
2021.1
Issue ID
1284372
Regression
No
Editor crashes when the ArticulationBody hierarchy is deeper than 64
Reproduction steps:
1. Open the attached "case_1284372.zip" project
2. Load "FutAlignment" scene
3. Enter Play mode
--Observe the crash
Reproduces on: 2020.1.0b1, 2020.1.10f1, 2020.2.0b9, 2021.1.0a2
Could not test with: 2018.4, 2019.4, 2020.1.0a14 (no ArticulationBody component)
First lines of the stack trace:
0x00007FF698B07BAE (Unity) physx::IG::IslandSim::activateNode
0x00007FF698B07C88 (Unity) physx::IG::SimpleIslandManager::activateNode
0x00007FF698A5E24C (Unity) physx::Sc::ArticulationSim::addBody
0x00007FF698A3D531 (Unity) physx::Sc::ArticulationJointSim::ArticulationJointSim
0x00007FF698A41897 (Unity) physx::Sc::Scene::addArticulationJoint
<...>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unsupported texture format R16 for a swizzle" error and texture is not correctly rendered when using texture Swizzle and reimporting texture asset
- Tab order is incorrect after re-ordering
- [Ubuntu] Red squares instead of ticks in dropdown options
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0b12
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.2f1