Search Issue Tracker
Fixed in 2.2.1-preview
Votes
1
Found in [Package]
2.1.1-preview
Issue ID
1283260
Regression
No
Crash on RtlUserThreadStart when entering Play Mode without a dedicated graphics card
Reproduction steps:
1. Open the user's attached project
2. Open scene "SimpleRenderStreamingURP"
3. Enter Play Mode
-- observe crash
Reproducible with: 2019.4.13f1, 2020.1.10f1, 2020.2.0b9, 2021.1.0a2 (D11, D12, Vulcan with Hardware encoding enabled, Vulkan with Hardware encoding disabled)
Not reproducible with: 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a2 (D11, D12 with Hardware encoding disabled)
Could not test with: 2018.4.28f1 (Unity render Streaming package not available)
Reproducible with package version: 2.1.1-preview
Reproduced with:
Intel(R) Core(TM) i7-8750H @2.20 GHz
Intel(R) UHD Graphics 630
32GB RAM
Not reproducible with:
Intel(R) Xeon(R) W-2145 CPU @ 3.70GHz
NVIDIA GeForce GTX 1080
32GB RAM
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2.2.1-preview):
Fixed in 2.2.1-preview that is available in 2019.4 and above