Search Issue Tracker
Won't Fix
Votes
1
Found in
2021.3.37f1
2022.3.26f1
Issue ID
UUM-70855
Regression
No
Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open “Assets/Data/Prefabs/SelfModel/PlayerCharacterWithAnimationsTest.prefab“ in Prefab edit mode
3. Enter the Play mode
4. Change the “Slope Limit” value of the Character Controller
Expected result: “Slope Limit“ value is changed
Actual result: Editor crashes
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.3.0b7
Fixed in: 2023.3.0b8
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}[00] physx::shdfnd::atomicIncrement
[01] physx::NpFactory::createShape
[02] physx::NpPhysics::createShape
[03] physx::Cct::Controller::createProxyActor
[04] physx::Cct::CapsuleController::CapsuleController
[05] physx::Cct::CharacterControllerManager::createController{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Unity 2021LTS and 2022LTS are no longer supported. These issues are fixed in Unity 6.X versions.