Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
10.1.0
Issue ID
1286570
Regression
No
[Package] Exporting a VFX does not include the shader in the export package.
Exporting a VFX with a ShaderGraph in a Particle/Strip Output does not include the shader in the export package.
Repro steps:
1. Create a new VFX and a new VFX ShaderGraph shader.
2. Open the VFX, and assign the ShaderGraph in the output. Save the VFX asset.
3. In the Project window, right click on the VFX and select 'Export Package'
4. Observe the ShaderGraph shader is not added as a dependency.
Expected outcome:
- VFX ShaderGraphs and their texture assignments to be included as dependencies.
Note:
- Mesh Output ShaderGraphs and their texture assignments are included as expected
- Regular texture assignments are also included
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note:
No longer reproduces in 2021.2.0b6.3225