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[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spritesh...
[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spriteshape conflicts with the LWRP 2D renderer How we can reproduce... Read more
Changing Texture Shape throws name != m_OldBaseType.Name() and Assertion...
How to reproduce:1. Open user-submitted project (BugReport_Cubemap)2. Select the 'skynbox_2048_1536.jpg' in the Project window3. Cha... Read more
Cinemcahine - Cinemachine Collider warning appears in log when building ...
Cinemachine Collider warning appears in log when building for Andriod Library\PackageCache\com.unity.cinemachine@2.3.4\Runtime\Behav... Read more
[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...
How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more
[Output] 'Transparent Render Queue' settings are not carried over when c...
Repro steps:1. Create a default VFX asset2. Open it and select the Output3. Change the Output Transparent Render Queue to something ... Read more
[OSX] Shadows are not rendered when casted from/to probe-lit GI contribu...
Steps to repro: 1. Open attached project and 'SampleScene' scene; on OSX;2. Let the scene's lighting auto bake;3. Observe the plane.... Read more
[TMP] MissingReferenceException occurs on playing a scene with TMP dropdown
Continuous multiple MissingReferenceException errors occur on running a scene with TMP dropdown GameObject Steps to repro:1. Open an... Read more
[TMP] Import TMP essentials button is disabled if TMP examples are impor...
TMP Importer opens every time on opening any example scene, also Import TMP essentials button shows as disabled, if TMP examples are... Read more
[Improved prefabs] Editor crashes on applying joint dependency override ...
Editor crashes on applying joint dependency override when Rigidbody is removed. Refer the attached video. Steps to reproduce:1) Crea... Read more
[TMP] Warning is missing for creating sprite asset if a sprite is not se...
A warning is missing to help the user understand the intended behavior when creating sprite or font asset if a sprite is not previou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
- Warnings due to obsolete Object.FindObjectsByType<T> usage and [SerializeReference] are logged when opening the Netcode for Entities setup scene
- Non-standard pointers cannot change Inspector values with arrow controls when crossing Inspector area
- No longer able to change the Toggle or Slider GameObjects' Target Graphic value and a NullReferenceException is thrown when the Target Graphic value is set to None at any point