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[WSA][backport] on 5.3 project's .sln file is regenerated each time when...
On 5.3.4 project's .sln file is regenerated each time when rebuilding which breaks user's project if it was modified. On 5.4.0 proje... Read more
Render Textures are leaking through scenes (Reflection probes)
Steps to reproduce: 1. Open attached project "AssetBundleBuildScene.zip"2. Open build settings and set build mode to developement wi... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine:1. Open screen resolution settings2. Set multidisplay setup so that [2][1] where [1] is main display and is on the... Read more
Terrain can be selected even if picking in layer is disabled
Steps to reproduce: 1. Open attached project "795496.zip"2. Open scene "repro"3. In scene view, click on terrain and notice that it ... Read more
[Linux Editor] Editor crashes when playing a scene for the second time
Steps to reproduce:1) Open the attached project 'stripped.zip'2) In /Assets/Scenes open scene 'LevelTemplate.unity'3) Play the scene... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce:1. Build project (WebGLAudioTest.zip)2. Run Build on Firefox3. Open about:memory in new tab4. Play sound in WebGL build... Read more
EditorSceneManager callbacks don't work outside of play mode
Steps to reproduce: 1. Open attached project "795148.zip"2. Open scene "Scene 2"3. In top menu, select "Test > Initialize Callbac... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project2. In scene view, press right click and while holding it, move mouse to the edge of the vie... Read more
[WSA] WACK fails on Windows Runtime metadata validation
WACK fails when in Player Settings "Product Name" has a space in it's title. Reproducible on Universal 10 IL2CPP platform.With .NET ... Read more
MonoDevelop throws an error but Unity compiles the code
Reproduction steps:1. Open project I attached (bug.rar)2. Open script "AliasBugTest" with MonoDevelop3. Notice that in "using TilesL... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components