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World space canvas aren't rendered to render texture
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select Main Camera and notice that UI Image is vis... Read more
[iOS] Compressed baked cubemaps creates visible seams on iOS devices
Steps to reproduce: 1. Open attached project2. Build 'Seams' scene to iOS3. Build the generated Xcode project to a device4. Notice t... Read more
Editor gets stuck on "Importing small assets" or crashes on "FindGridCel...
Reproduction steps:1. Create a new project.2. Import attached FBX file. Expected behavior: FBX imports successfully. OR Warning is s... Read more
[iOS] Reflection probes are corrupted on A9/A9X chipsets
How to reproduce: 1. Open attached project2. Open scene Locations/Region_01/Scenes/Region_01_location_01.unity- Do not rebuild the r... Read more
Unity Editor crashes when saving/closing the imported "The Courtyard" pr...
Unity Editor crashes when saving/closing the imported "The Courtyard" project 1. What happened Unity Editor crashed (reliably reprod... Read more
[DragAndDrop] DragUpdated event isn't triggered if objectReferences and ...
Steps to reproduce: 1. Open attached project2. In top menu, go "Window > Drag Test"3. Drag green square on top of blue one, notic... Read more
StandardAssets.CrossPlatformInput - When MobileInput is enabled GetButt...
To reproduce:1. Open attached project2. Open the scene "MainScene" int the "_Scenes" folder3. Press "Play"4. Click anywhere Notice t... Read more
[Unet]client.RegisterHandler(...) being called twice despite that messag...
Steps to reproduce:1. Open "case_794076-repro" project2. Open Wave Survival Multiplayer>Scenes & Terrains>"Menu" scene3. P... Read more
[Linux] Builds crash if Graphics API is set to auto
Steps to reproduce:1) Open the project attached by user (works with any project).2) Make sure that 'Auto Graphics API for Linux' is ... Read more
OpenScene in InitializeOnLoadMethod throws irrelevant error and doesn't ...
Steps to reproduce:1. open attach project2. open scene 'Level' and play - throws an errorSome objects were not cleaned up when closi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components