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Importing the new version of the Bolt Package results in a loss of all r...
Reproduction steps:1. Create a project and import "Photon Bolt.unitypackage" Unity package2. Create a gameobject in the Hierarchy an... Read more
[UI] [Android/iOS] Changing Image FillAmount causes freeze on small worl...
To reproduce:1) Open attached project2) Build and run on mobile device3) Wait a bit4) When Canvas will become 10x10, the app will fr... Read more
[iOS] Rendering hangs after rotating a full screen view backed by UIView...
Repro steps:1) Open the project I attached2) Build and run scene.unity in it on iOS 8 device3) In the build press the button in the ... Read more
Wrong object is detected by mouse raycast when hovering object in certai...
Steps to reproduce: 1. Open attached project2. Open scene "RemoteFramgeDebugger"3. Notice that all three objects are red4. In projec... Read more
[HLSLcc][FB] Shader causes corruption of the game view - This custom ren...
Reproduction steps:1) Open attached project "VerySmolProject"2) Try resizing the Game window--- You should see glitching3) Enter pla... Read more
[AssetBundles] Texture corruption when changing Texture Quality in Runti...
To reproduce:1) Open attached project and the scene in it2) Make sure in 'Preferences -> Quality Settings' that there are multipl... Read more
[Mesh] 'Optimize Game Objects' loses skinning
Steps to reproduce:1. Open the attached project 'bug'2. Open the scene 'test'3. Search 'Bone_Ammo_MasterA' in the Hierarchy and try ... Read more
UI components aren't resized after aspect ratio of game view is changed
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Change aspect ratio of game view to 4:34. Un-focus editor5. While... Read more
[iOS] Game crashes when iOS simulator is rotated
Steps to reproduce: 1. Create new Unity project2. Switch to iOS3. Change 'Target SDK' to 'Simulator SDK' in Player Settings4. Build ... Read more
Terrain shadow moves with camera while Color Space is set to Linear
Steps to reproduce:1. Open the attached project2. Open the available scene3. Go to 'Edit/Project settings/Player'4. Under 'Other set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes