Search Issue Tracker
Fixed in 1.4.4
Votes
0
Found in [Package]
1.0.0
Issue ID
1274892
Regression
No
A keyframe is set in a wrong position when animating a Timeline Clip which doesn't have a frame recorded at the 0th frame
How to reproduce:
1. Open the attached "1274892" project
2. Open the "SampleScene" Scene
3. Open the Timeline window (Window->Sequence->Timeline)
4. In the Hierarchy select the "Sphere" GameObject
5. In the Timeline double click on the recorded Clip
6. In the Animation window start recording
7. In the Animations Timeline move the Playhead to the 27th frame
8. Move the "Sphere" GameObejct in the Scene to record a keyframe
Expected result: The keyframe appears on the 27th frame
Actual result: The keyframe appears on the 26th frame
Reproducible with: 1.0.0, 1.5.0-preview.4 (2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b2)
Notes:
- The issue is reproducible only when animating a Timeline Clip. Does not reproduce when animating an Animation or Timeline track
- The issue will not reproduce if the Timeline Clip has a frame recorded on a 0th frame
- Recording in the Timeline on the 0th frame and then moving the Clip will not reproduce the issue
- Not having anything recorded on the 0th frame in the Timeline and then moving the Clip to the 0th frame position will produce the issue
- The issue is reproducible only when recording a keyframe at certain frames (for example trying to put a keyframe on the 20th frame will work as intended and the keyframe will be created at 20th frame but trying to create a keyframe at the 27th frame, the keyframe will be created at the 26th frame instead)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Tile Palette layout cuts of the part of Tile Palette preview
- Editor crashes when specifying BuildOptions.DetailedBuildReport and building a player with a lot of assets
- Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
Add comment