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Particle System with View Render Alignment and drawn with DrawRenderer a...
How to reproduce: 1. Open attached project "FireRendering.zip" and scene "Scn_FirePass" 2. In Hierarchy window, expand "_CustomRend... Read more
[iOS] Player crashes on Landscape orientation when using UAAL in Native ...
To reproduce: 1. Download attached "SwiftUnity.zip" file and open "UnityHybrid" project in Unity 2. Open "BackgroundScene" scene 3.... Read more
[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce: 1. Build & Run the "tvOS_Input.zip" project for tvOS 2. Press "Menu" button on the Siri Remote 3. Check which butt... Read more
[XR][URP][Oculus Quest][Oculus Go] Colours look bleached on a built play...
Repro steps: 1. Open attached project 2. Build and Run on Quest/Go 3. Observe the colors of the cubes 4. Enable Post Processing on t... Read more
Only 2 UV components per channel are accessible in shader when mesh is r...
How to reproduce: 1. Open 'SampleScene' from "CanvasRendererUV.zip" 2. Start Play Mode 3. Inspect the color of both quads Expected ... Read more
Animation window records the wrong Animation when recording a frame wher...
1. Open the attached project "1210312.zip" 2. Open the Sample Scene 3. Open the Timeline window and select Cube GameObject 4. Select... Read more
Results of Texture ScaleMode is not intuitive when parent has a width or...
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more
[XR] Instantiated GameObject appear after a delay when XR Plugin Managem...
How to reproduce: 1. Open the "WindowsXrInstantiateRepro.zip" project 2. Build to Standalone 3. Run the build 4. Use left mouse butt... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce: 1. Open the attached 'project-1215557.zip' project 2. Build and run the project 3. Observe the Debug Console outpu... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project. 2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button) 3. Select Canvas in Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled