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[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps:1. Open the attached project ("case_1221561-CanvasScaler.zip")2. Switch Build Target to WebGL3. Enter the repro s... Read more
[Android] Activity pause timeout for ActivityRecord warning issued when ...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the Quit button Actual: There's a "ActivityManager: Activity... Read more
Apple File Merge not supported by Collaborate as diff tool
How to Repro:1. Open a Collab-enabled Project in Unity 2020.1+.2. Open the Preferences menu, go to External Tools and make sure that... Read more
Package dependency checks do not work as intended for Local Packages
How to reproduce:1. Open the attached (DependencyTestcase_Unity2019.3.zip) project2. Open Package Manager Window3. Press "+" in the ... Read more
The information button link is broken in Project Settings
How to reproduce:1. Create a new project2. Go to Project Settings -> Editor3. Click on question mark button4. Observe the opened ... Read more
[Prefabs] Components with HideFlags.HideInEditor visible when used with ...
How to reproduce:1. Open attached project "prefabTest" and scene "SampleScene"2. In Project window, select "Cube" Prefab3. In Editor... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce:1. Open the attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the Hierar... Read more
[HDRP] Max Debug Light Count in ColorAndEdge mode does not do anything
In Debug->Lighting->DisplayVolumes->ColorAndEdge slider called MaxDebugLightCount does nothing. Need to remove it if its no... Read more
[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply...
[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply on a point of a 90degree angle How we can reproduce it usin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes