Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.17f1
2019.3
2020.1
Issue ID
1208182
Regression
No
Only 2 UV components per channel are accessible in shader when mesh is rendered by CanvasRenderer
How to reproduce:
1. Open 'SampleScene' from "CanvasRendererUV.zip"
2. Start Play Mode
3. Inspect the color of both quads
Expected result: Both quads are transparent gray
Actual result: CanvasRenderer quad is solid dark yellow
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Note: Z component is always 0, W component is always 1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (fix version 2020.1):
Fixed in: 2020.2.0b1