Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.2.17f1
2019.3
2020.1
Issue ID
1208182
Regression
No
Only 2 UV components per channel are accessible in shader when mesh is rendered by CanvasRenderer
How to reproduce:
1. Open 'SampleScene' from "CanvasRendererUV.zip"
2. Start Play Mode
3. Inspect the color of both quads
Expected result: Both quads are transparent gray
Actual result: CanvasRenderer quad is solid dark yellow
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Note: Z component is always 0, W component is always 1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Text input field doesn't disappear when pressing "Enter" on the keyboard connected to a device and HideMobileInput is disabled
- WebGL Player flickers and logs warnings when viewport is resized and "Linear" Color Space is used
- Rigidbody recalculates its center of mass when moving its child Trigger Collider
- Sprites with different indexes than indicated in Text field of Label Inspector are being rendered
- VFX rendering a sphere when using a custom mesh
Resolution Note (fix version 2020.1):
Fixed in: 2020.2.0b1