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Unity crash on Tilemap::SetEditorPreviewTileAsset when painting a scene ...
Reproduction steps:1. Open the "SampleScene" Scene in the attached "1220442.zip" project2. Open Tile Palette and select a 3x3 size a... Read more
[GraphView] Graph stucks in panning mode when right-clicked while pannin...
How to reproduce:1. Open the attached 'GraphViewStuckPanning.zip' project2. Open 'StuckPanning' Visual Effect Graph3. Pan the graph ... Read more
[Camera] NullReferenceException throw on adding the "Scriptable Camera" ...
Adding the "Scriptable Camera" component causes the editor to throw NullReferenceException continuously and component properties are... Read more
Only a small subset of Attribute declarations are included in UnityEngin...
How to reproduce:1. Open existing or create a new project2. Import the attached script "StatiClass.cs"3. inspect Console window Expe... Read more
[MacOS] Impossible to create a project when at least one folder's name i...
Repro steps:1. Create a folder "projects." anywhere on the machine2. In Unity Hub, try creating a new project with the location set ... Read more
[URP] Canvas with World Space Render Mode is always rendered before a Tr...
Reproduction steps:1. Create a new URP Template project and create a new Scene2. Create a UI panel and a Cube3. Set Canvas Render Mo... Read more
The values of Width and Height properties in Rect Transform differs when...
The values of Width and Height properties in Rect Transform are different in the Scene View and in the Prefab Mode when the Preferre... Read more
App crashes after 10 minutes of playing video and switching Scenes
Steps to reproduce:1. Open User-supplied project2. Build on Android3. Wait for 10-15 mins Expected: the app forcefully closesActual:... Read more
[Android][OpenGLES] Reflection probes cause visual issues - Material loo...
Steps to reproduce:1. Open user-supplied project2. Build and Run on Android Expected: the Diffuse sphere (Grey one to the left) is n... Read more
[VFX] Sorting issue with multiple viewport
Unexpected sorting when there are multiple camera rendered within the same frame.Only the last rendered camera use the correct sorting. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes