Search Issue Tracker
Fixed
Fixed in 6000.0.7f1, 7000.0.0a1
Votes
0
Found in
6000.0.2f1
Issue ID
UUM-72801
Regression
Yes
Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
Reproduction steps:
1. Open the attached project "CrashRepro"
2. If it does not crash, move around the scene for a few seconds
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2023.3.0a11, 6000.0.2f1
Not reproducible with: 2021.3.28f1, 2022.3.30f1, 2023.3.0a10
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Notes:
Stack trace is not generated at the end of the Editor logs
First few lines of stack trace:
{noformat}[00] RenderBufferManager::Textures::GetTempBuffer
[01] ShaderLab::GetSizedTexture
[02] ShaderLab::GrabPasses::ApplyGrabPassMainThread
[03] ShaderLab::Pass::ApplyPass
[04] ApplyMaterialPass{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 'NullReferenceException' error is thrown when the Tutorials window is closed and the "Welcome Dialog" is pressed
- Mouse Postion can become max value or infinity when using touch input with Legacy Input Module
- Crash on RaiseException when creating a multiplayer room while toggling UI
- Performance Markers “Add Column” dropdown has a lot of empty space when opened
- Console Warning -- KeyboardIconAtlas sprite Input Outline goes beyond the boundary of the Sprite rect.
Resolution Note (fix version 7000.0.0a1):
Fixed by issuing an error and doing an early return instead of crashing
Resolution Note (fix version 6000.0.7f1):
Fixed by issuing an error and doing an early return instead of crashing