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Fixed
Fixed in 6000.0.7f1
Votes
0
Found in
6000.0.2f1
Issue ID
UUM-72801
Regression
Yes
Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
Reproduction steps:
1. Open the attached project "CrashRepro"
2. If it does not crash, move around the scene for a few seconds
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2023.3.0a11, 6000.0.2f1
Not reproducible with: 2021.3.28f1, 2022.3.30f1, 2023.3.0a10
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Notes:
Stack trace is not generated at the end of the Editor logs
First few lines of stack trace:
{noformat}[00] RenderBufferManager::Textures::GetTempBuffer
[01] ShaderLab::GetSizedTexture
[02] ShaderLab::GrabPasses::ApplyGrabPassMainThread
[03] ShaderLab::Pass::ApplyPass
[04] ApplyMaterialPass{noformat}
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Resolution Note (fix version 6000.0.7f1):
Fixed by issuing an error and doing an early return instead of crashing