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Fixed

Fixed in 6000.0.7f1

Votes

0

Found in

6000.0.2f1

Issue ID

UUM-72801

Regression

Yes

Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene

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Reproduction steps:
1. Open the attached project "CrashRepro"
2. If it does not crash, move around the scene for a few seconds

Expected result: Project opens
Actual result: Editor crashes

Reproducible with: 2023.3.0a11, 6000.0.2f1
Not reproducible with: 2021.3.28f1, 2022.3.30f1, 2023.3.0a10

Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested

Notes:
Stack trace is not generated at the end of the Editor logs

First few lines of stack trace:

{noformat}[00] RenderBufferManager::Textures::GetTempBuffer
[01] ShaderLab::GetSizedTexture
[02] ShaderLab::GrabPasses::ApplyGrabPassMainThread
[03] ShaderLab::Pass::ApplyPass
[04] ApplyMaterialPass{noformat}

  1. Resolution Note (fix version 6000.0.7f1):

    Fixed by issuing an error and doing an early return instead of crashing

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