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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in




Issue ID




[iOS] Player crashes on Landscape orientation when using UAAL in Native Swift App



To reproduce:

1. Download attached "" file and open "UnityHybrid" project in Unity
2. Open "BackgroundScene" scene
3. Build for iOS in "Build_iOS" folder
4. Open the Xcode workspace "HybridApp.xcworkspace" in the Root of the repository
5. Do steps 5 and 6 from this page
6. Change the Xcode target to "NativeSwift" and deploy it to the Device
7. Search for any Song and tap it
8. Put the Device in Landscape mode
9. Press the green “Play song” button

Expected result: Song starts playing
Actual result: Player crashes

- This issue is reproducible only on iOS 13.1 and newer
- If your build fails due to "UnityFramework" missing, build the "UnityFramework" and the "Unity-iPhone" targets first, then build "NativeSwift" again
- This issue is not reproducible in Simulator mode
- It is impossible to check for Regression on lower versions than 2018.3.0a8 because the whole Project becomes corrupted
- Stacktraces are attached in Comments section

Tested with:
- iPhone 7, iOS: 13.1 - Reproduced
- iPhone XR, iOS: 13.2.3 - Reproduced
- iPad Pro (12.9-inch) (3rd generation), iOS: 13.1.2 - Reproduced

Reproduced on Unity 2019.3.0a8, 2019.3.0f5 and 2020.1.0a21

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