Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a10
2020.1.0a21
Issue ID
1215590
Regression
Yes
[Camera] Camera preview does not display visible world space canvas
1. Create a new project.
2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)
3. Select Canvas in Hierarchy to view in Inspector.
4. Set Canvas Render Mode to World Space in Inspector.
5. Move Canvas so that it can be viewed in the Camera's range.
6. Click on Main Camera in Hierarchy to see the Camera Preview in the Scene view.
Expected Outcome: Can see the Canvas elements in Game view, and also in the Camera Preview.
Actual Outcome: Can only see the Canvas elements in the Game view, Camera Preview is empty.
Reproducible in 2020.1.0a21, 2019.3.0f6, 2019.3.0a10
Not reproducible in 2019.3.0a9, 2019.3.0a8, 2019.1.14f1, 2018.4.15f1
Notes:
- Tested on Windows.
Comments (1)
-
huizexu
Jul 10, 2024 00:49
This bug reappeared on version 2022.3.36f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializeReference does not update references when the generic field type changes
- Memory leak when running tests in IL2CPP with System.Threading.Timer
- Tile Palette Tilemap dropdown icons are not visible
- Create New Tile Palette dropdown text is not centered and text is cut off
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a2
Resolution Note (fix version 2020.1):
Fixed and verified in 2020.1.0b2
Resolution Note (fix version 2019.3):
Fixed and verified in 2019.3.8f1.